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Object-based Rate Allocation with Spatio-Temporal Trade-offs

机译:基于对象的速率分配与时空权衡

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This paper describes a bit allocation algorithm that can achieve a constant bit rate when coding multiple video objects (MVOs), while improving the rate-distortion (R-D) performance over the reference method for MPEG-4 object-based rate control. In object-based coding, bit allocation is performed at the object level and temporal rates of different objects may vary. The proposed algorithm in this paper deals with these two issues. We pay particular attention to maintenance of buffer occupancy levels and propose a new method for spatio-temporal trades-offs for object-based coding. In order to improve the coding efficiency, we also consider several new R-D coding modes. These modes are available at the encoder to determine the best R-D performance under different coding conditions and are chosen automatically. Simulation results demonstrate moderate improvements at low and high bit rates. One important key aspect of the proposed algorithm is that the actual coded bits in the proposed algorithm are similar to the target bits over a wide range of bit rates. Consequently, the proposed algorithm has not experienced the buffer overflow/underflow over the entire range of bit rates.
机译:本文介绍了一种位分配算法,该算法可在对多个视频对象(MVO)进行编码时实现恒定的比特率,同时比基于MPEG-4对象的速率控制的参考方法提高了速率失真(R-D)性能。在基于对象的编码中,在对象级别执行位分配,并且不同对象的时间速率可能会有所不同。本文提出的算法处理了这两个问题。我们特别注意缓冲区占用水平的维护,并提出了一种新的基于对象编码的时空折衷方法。为了提高编码效率,我们还考虑了几种新的R-D编码模式。这些模式可在编码器上使用,以确定在不同编码条件下的最佳R-D性能,并自动选择。仿真结果表明,在低和高比特率下都有适度的改进。所提出的算法的一个重要的关键方面是,所提出的算法中的实际编码比特在很大的比特率范围内与目标比特相似。因此,所提出的算法没有在整个比特率范围内经历缓冲器的上溢/下溢。

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