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Motion Compensated Coding of 3-D Animation Models

机译:3-D动画模型的运动补偿编码

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In this paper, we propose a new algorithm to code the animated three-dimensional (3-D) mesh model. After we classify the mesh frames in the animation model into intra- and inter-meshes, each mesh frame is decomposed into linear triangular strips, which in turn are partitioned into several fixed-length segments. The intra-mesh is compressed by differential coding of vertex coordinates. The inter-mesh is motion-compensated segment by segment from the previous meshes and residual errors are transformed by 1-D DCT. The transform coefficients are then entropy coded. We demonstrate that the proposed algorithm yields an improved coding gain than the MPEG-4 SNHC codec.
机译:在本文中,我们提出了一种编码动画三维(3-D)网格模型的新算法。在将动画模型中的网格帧划分为网格内和网格后,每个网格帧都分解为线性三角带,然后依次分成几个固定长度的段。通过顶点坐标的差分编码来压缩网格。网格之间是从先前的网格开始逐段运动补偿的,残余误差通过一维DCT进行转换。然后对变换系数进行熵编码。我们证明了所提出的算法比MPEG-4 SNHC编解码器产生了更高的编码增益。

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