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Frame Type Selection for Off-line MPEG Encoding

机译:离线MPEG编码的帧类型选择

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Efficient MPEG encoding begins with the selection of each frame's coding type. Depending on the constraints of a given application, the options available for individual frame types differ. These options are further limited by the encoding environment, in particular the frame buffer size and computational power available. In this work we assume an off-line encoding environment, with its implicit unlimited frame buffer and arbitrarily fast computations. Such an environment enables us to examine ideal frame types for a variety of situations, with changing emphasis between encoded bits and motion estimation error. We find that the optimal frame types vary dramatically as focus shifts from bit allocation to motion estimation error, even for "natural" video sequences. When additional video effects such as fades and scene cuts are introduced, the frame types become even more interesting, deviating significantly from the M and N fixed-spacing scheme used by many real-time MPEG encoders.
机译:高效的MPEG编码始于选择每个帧的编码类型。根据给定应用程序的限制,适用于各个帧类型的选项会有所不同。这些选项进一步受到编码环境的限制,尤其是帧缓冲区的大小和可用的计算能力。在这项工作中,我们假设一个离线编码环境,它具有隐式的无限帧缓冲区和任意快速的计算能力。这种环境使我们能够检查各种情况下的理想帧类型,并在编码位和运动估计误差之间改变重点。我们发现,即使对于“自然”视频序列,随着焦点从比特分配转移到运动估计误差,最佳帧类型也会发生巨大变化。当引入其他视频效果(例如淡入淡出和场景切换)时,帧类型变得更加有趣,大大偏离了许多实时MPEG编码器使用的M和N固定间隔方案。

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