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A study on the real-time toon rendering for 3D geometry model

机译:3D几何模型的实时卡通渲染研究

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Non-photorealistic rendering techniques, such as cartoon (or toon) rendering, can greatly enhance the quality of hand-drawn cel animation images, and with less effort. For this reason, toon rendering is one of the most popular techniques used in the cel animation image production field. Existing toon rendering techniques, however, have not been effective enough for real-time image processing. Because these techniques have not been adequate for certain processes that need immediate response, such as virtual reality or video games, this paper suggests a real-time toon rendering method to overcome this limitation via real-time outline detection and Phong shading. In addition, an effective resulting image can be produced by adding a shadow using a fast shadow-generating algorithm, while real-time execution remains possible.
机译:非真实感渲染技术(例如卡通(或卡通)渲染)可以以更少的精力极大地提高手绘cel动画图像的质量。因此,卡通渲染是cel动画图像制作领域中使用的最流行的技术之一。然而,现有的卡通渲染技术对于实时图像处理还不够有效。由于这些技术不适用于某些需要立即响应的过程,例如虚拟现实或视频游戏,因此,本文提出了一种实时卡通渲染方法,以通过实时轮廓检测和Phong阴影克服这种限制。另外,可以通过使用快速阴影生成算法添加阴影来生成有效的结果图像,而实时执行仍然是可能的。

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