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On service models for multicast transmission in heterogeneous environments

机译:关于异构环境中多播传输的服务模型

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We examine in this paper the tradeoff between application complexity, network complexity, and network efficiency. We argue that the design of the current Internet reflects a tradeoff between lower network complexity (no state in the network, no signalling) and higher application complexity (rate and error control mechanisms to obtain an adaptive application) assuming a unicast service model. For such a service model, a design methodology that leans heavily towards application complexity has proven very successful. However, we also argue that this tradeoff changes radically for a multicast/multilayer service model. These insights motivate a new service model which slightly departs from the best-effort model, and which trades off a slightly higher network complexity for much lower application complexity and higher network efficiency. We describe this service model and the associated network protocols. The protocol complexity is only marginally higher than that of a simple multicast routing protocol with receiver-initiated join/leave capabilities. The dependencies between multilayer flows are established and maintained as soft state; therefore, no explicit session signalling to establish and tear down the flow dependence state is necessary.
机译:我们在本文中研究了应用程序复杂性,网络复杂性和网络效率之间的权衡。我们认为,当前的Internet设计反映了在假设单播服务模型的情况下,较低的网络复杂度(网络中没有状态,没有信令)和较高的应用程序复杂度(获得自适应应用程序的速率和错误控制机制)之间的权衡。对于这种服务模型,已证明非常倾向于应用程序复杂性的设计方法非常成功。但是,我们也认为,这种权衡对于多播/多层服务模型会发生根本性的变化。这些见解激发了一种新的服务模型,该模型与尽力而为模型略有出入,并且在稍微更高的网络复杂度与更低的应用程序复杂度和更高的网络效率之间进行权衡。我们描述了这种服务模型和相关的网络协议。协议复杂度仅略高于具有接收者启动的加入/离开功能的简单多播路由协议。建立并保持多层流之间的依赖关系为软状态;因此,不需要显式会话信令来建立和拆除流依赖状态。

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