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Charge-sensitive TCP and rate control in the Internet

机译:互联网中收费敏感的TCP和速率控制

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摘要

We investigate the fundamental problem of achieving the system optimal rates in a distributed environment, which maximize the total user utility, using only the information available at the end hosts. This is done by decomposing the system problem into two subproblems-network and user problems-and introducing an incentive-compatible pricing scheme, while maintaining proportional fairness. We demonstrate that when users update their parameters by solving their own optimization problem, at an equilibrium the system optimum is achieved. Furthermore, this algorithm does not require any explicit feedback from the network and can be deployed over the Internet with modifications only on the end hosts. In the second part of the paper we model as a noncooperative game the case where the choice of each user's action has nonnegligible effect on the price per unit flow at the resources and investigate the Nash equilibria of the game. We show, in the simple case of a single bottleneck, that there exists a unique Nash equilibrium of the game. Further, as the number of users increases, the unique Nash equilibrium approaches the system optimum.
机译:我们仅使用终端主机上可用的信息来研究在分布式环境中实现系统最佳速率的基本问题,该最佳速率可以最大程度地提高总用户效用。通过将系统问题分解为两个子问题(网络和用户问题)并引入激励兼容的定价方案,同时保持比例公平,可以做到这一点。我们证明,当用户通过解决自己的优化问题来更新其参数时,可以达到平衡的系统最佳状态。此外,该算法不需要来自网络的任何明确反馈,并且可以仅通过修改在最终主机上通过Internet进行部署。在本文的第二部分中,我们将非用户博弈模型建模为以下情况:每个用户的行为选择对资源上的单位流量价格产生不可忽略的影响,并研究博弈的纳什均衡。我们证明,在单个瓶颈的简单情况下,存在唯一的博弈纳什均衡。此外,随着用户数量的增加,唯一的Nash平衡接近系统最佳值。

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