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An Efficient Process Live Migration Mechanism for Load Balanced Distributed Virtual Environments

机译:一种有效的加载平衡分布式虚拟环境的实时迁移机制

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Distributed virtual environments (DVE), such as multi-player online games and distributed simulations may involve a massive amount of concurrent clients. Deploying distributed server architectures is currently the most prevalent way of providing such large-scale services, where typically the virtual space is divided into several distinct regions requiring each server to handle only part of the virtual world. Inequalities in client distribution may, however, cause certain servers to become overloaded, which potentially degrades the interactivity of the environment and thus renders the load balancing problem a crucial issue. Prior research has shown several approaches for avoiding uneven workload, nevertheless, addressing the problem mainly at the application layer. In this paper we focus on solving the DVE load balancing problem at the operating system level. We propose an efficient process live migration mechanism, which is optimized for processes maintaining a massive amount of network connections. Building on top of it, we have implemented a decentralized middleware that instruments process migration among the cluster nodes, attempting to equalize loads on all machines. We demonstrate the performance of the live migration mechanism on a real-world multiplayer game server and show the behavior of the load balancing engine through a realistic DVE simulation.
机译:分布式虚拟环境(DVE),如多玩家在线游戏和分布式仿真可能涉及并发客户端的巨量。部署分布式服务器架构是目前提供这种大规模的服务,最普遍的方式,其中典型的虚拟空间分成几个不同的区域要求每个服务器来处理虚拟世界的一部分。在客户端分发不等式可能,但是,造成一定的服务器变得过载,这潜在地降低了环境的交互性,从而使负载平衡问题的一个关键问题。先前的研究表明,以避免不均匀的工作量,不过,主要解决的问题在应用层的几种方法。在本文中,我们专注于在操作系统层面解决DVE负载均衡问题。我们提出了一个高效的流程实时迁移的机制,这对于保持网络连接了大量的工艺优化。在它上面的基础上,我们实现了一个分布式中间件文书处理群集节点之间迁移,试图平衡上的所有机器的负载。我们展示了一个真实世界的多人游戏服务器上的实时迁移机制的性能和显示的负载均衡引擎,通过逼真的模拟DVE的行为。

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