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A comparative study of environmental cognition in a real environment and its VRML simulation (Virtual Reality Modelling Language)

机译:真实环境中环境认知的比较研究及其VRML仿真(虚拟现实建模语言)

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The paper investigates the acquisition of environmental cognitive knowledge in a real world and its desktop VRML simulation. It focuses on the effect of design background and gender on spatial cognition in both displays. A post-rest-only control-group design is used examine to what extent a desktop VRML simulation provides users with cognitive data that is comparable to real world experience. Results indicate that there is a between-group agreement and disagreement depending on the typology of space. Participants using desktop VRML could provide cognitive distance estimations that are equivalent to their counterparts in real world. Design background did have a significant effect on spatial cognition in real world, however it did not show a remarkable effect in desktop VRML. Gender has affected height estimation in the real world, however it did not show any effect in desktop VRML.
机译:本文研究了现实世界中环境认知知识的获取及其桌面VRML仿真。它着重于两种展示中设计背景和性别对空间认知的影响。仅休息后的控件组设计用于检查桌面VRML模拟在多大程度上为用户提供了与真实世界体验可比的认知数据。结果表明,根据空间类型的不同,存在群体之间的共识和分歧。使用桌面VRML的参与者可以提供与现实世界中的参与者等效的认知距离估计。设计背景确实对现实世界中的空间认知有重大影响,但是在桌面VRML中却没有表现出显着影响。性别影响了现实世界中的身高估算,但是在台式机VRML中并未显示任何影响。

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