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Using surface markings to enhance accuracy and stability of object perception in graphic displays

机译:使用表面标记来增强图形显示中对象感知的准确性和稳定性

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Abstract: Effective computer graphic applications should accurately convey 3D shape. Previously, we investigated the contributions of shading and contour, specular highlights, and light source direction to 3D shape perception. Our experiments use displays of convex solid objects based on the superquadric parameterization, permitting continuous variation in their cross-sectional shapes. Our present work concerns the impact of surface markings. Rotating wireframe or uniformly shaded objects may produce perceptually distorting shapes. We investigate the idea that such distortions interfere with shape judgements, and that surface markings may either enhance perceptual accuracy by encouraging stability, or impair it by interfering with global shading patterns. Our displays include rotating objects with no surface markings, stripes, latitudinal or longitudinal stripes, each with two different scene illuminations. Observers view pairs of objects, a target shape and a second object whose shape they adjust, using mouse clicks, to match that of the target. Our principal result is that these surface patterns do not enhance performance, even though the chosen stripe intensities minimize interference with global shading, and the stripe patterns may actually encode surface curvature. We are now investigating alternatives for applying surface patterns to modelled objects, including hardware supported texture mapping. Our long term goal remains the identification of a comprehensive set of conditions for optimizing shape understanding of graphic objects.!3
机译:摘要:有效的计算机图形应用应该准确地传达3D形状。以前,我们调查了遮荫和轮廓,镜面亮点和光源方向的贡献,以3D形状感知。我们的实验使用基于Superquadric参数化的凸固体显示器,允许其横截面形状的连续变化。我们现在的工作涉及表面标记的影响。旋转线框或均匀阴影物体可能产生感知扭曲的形状。我们调查这种失真干扰形状判断的想法,并且该表面标记可以通过鼓励稳定性来增强感知精度,或者通过干扰全局阴影模式来损害它。我们的显示器包括旋转物体,没有表面标记,条纹,纬度或纵向条纹,每个都有两个不同的场景照明。观察者视图对象,目标形状和第二个对象,其形状使用鼠标点击调整,以匹配目标的形状。我们的主要结果是,这些表面模式不会增强性能,即使所选择的条纹强度最小化干扰对全局着色,条纹图案实际上可以编码曲面曲率。我们现在正在调查将曲面模式应用于建模对象的替代方案,包括硬件支持的纹理映射。我们的长期目标仍然是确定一系列综合条件,以优化对图形物体的形状理解。!3

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