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Robust stereo for 3D acquisition

机译:用于3D采集的强大立体声

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Abstract: The stereo analysis method is similar to the human visual system. Due to the way our eyes are positioned and controlled, our brains usually receive similar images of a scene taken from nearby points of the same horizontal level. Therefore the relative position of the images of an object will differ in the two eyes. Our brains are capable of measuring this difference and thus estimating the depth. Stereo analysis tries to imitate this principle. By locating corresponding positions in the two images, a stereo system can recover the geometrical relationships and thereby depth. Stereo computation is just one of the vision problems where the presence of outliers can not be neglected. Most standard algorithms make unrealistic assumptions about noise distributions, which leads to erroneous results that cannot be corrected in subsequent processing stages. In this work the standard area-based correlation approach is modified so that it can tolerate a significant number of outliers. The approach exhibits a robust behavior not only in the presence of mismatches but also in the case of depth discontinuities. Experimental results are given on synthetic images. !24
机译:摘要:立体分析方法类似于人类视觉系统。由于我们眼睛的位置和控制方式,我们的大脑通常会从相同水平位置的附近点接收类似的场景图像。因此,在两只眼睛中,物体图像的相对位置将有所不同。我们的大脑能够测量这种差异,从而估算深度。立体声分析试图模仿这个原理。通过在两个图像中定位相应的位置,立体系统可以恢复几何关系,从而恢复深度。立体计算只是无法忽略异常值的视觉问题之一。大多数标准算法都对噪声分布做出了不切实际的假设,这导致了错误的结果,无法在后续处理阶段中进行纠正。在这项工作中,对基于标准区域的相关方法进行了修改,以便可以容忍大量异常值。该方法不仅在不匹配的情况下而且在深度不连续的情况下都表现出鲁棒的行为。实验结果在合成图像上给出。 !24

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