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A new algorithm for multiresolution isosurface extraction

机译:多分辨率等值面提取的新算法

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We put forward a marching cube algorithm based on the extraction and expression of multiresolution isosurfaces. It can solve the problem of too much and too meticulous triangular meshes on a traditional marching cube algorithm with single resolution. At the same time, under the users' requests, it can apply various precision to different regions of the object to get a compromise between rendering time and image precision. Our algorithm firstly, begins with low resolution images, and gradually extracts high precision isosurfaces from high resolution ones to achieve multiresolution rendering; finally, it establishes the corresponding relationship between different resolution isosurfaces and images. Specifically, the algorithms use a new 3D image encoding method: recursive subdivision wavelet encoding which is more suitable for extracting multiresolution isosurfaces.
机译:基于多分辨率等值面的提取和表达,提出了一种行进立方体算法。它可以解决传统的单分辨率行进立方体算法中三角形网格过于繁琐的问题。同时,根据用户的要求,它可以将各种精度应用于对象的不同区域,以在渲染时间和图像精度之间取得折衷。我们的算法首先从低分辨率图像开始,然后逐步从高分辨率图像中提取高精度等值面,以实现多分辨率渲染;最后,建立了不同分辨率等值面与图像之间的对应关系。具体来说,该算法使用一种新的3D图像编码方法:递归细分小波编码,它更适合于提取多分辨率等值面。

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