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4D symbology for sensing and simulation

机译:用于感测和模拟的4D符号

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Abstract: The Army's Common Picture of the Battlefield will produce immense amounts of data associated with tactical goals and options, dynamic operations, unit and troop movement, and general battlefield information. These data will come form sensors (in real-time) and from simulations and must be positioned accurately on high-fidelity 3-D terrain. This paper is associated with the Army's 2-D symbols for operations and tactics so that the information content of this symbolic structure is retained. A hierarchy is developed based on military organization to display this symbology. Using this hierarchy, even complex battlefield scenarios can be displayed and explored in real-time with minimal clutter. The user may also move units around by direct manipulation, define paths, create or delete hierarchical elements, and make other interactions. To strengthen the capacity for distributed simulations and for using sensor information from multiple sources, DIS capability has been integrated with the symbology for dynamic updates of position, direction and speed, and hierarchical structure. This paper will also discuss how the techniques used here can be applied to general (non-military) organizational structures. !10
机译:摘要:陆军对战场的共同理解将产生大量数据,这些数据与战术目标和选择,动态作战,部队和部队的运动以及一般战场信息有关。这些数据将来自传感器(实时)并来自模拟,并且必须准确地放置在高保真3D地形上。本文与陆军的2D作战和战术符号相关联,以便保留该符号结构的信息内容。基于军事组织开发了层次结构以显示此符号体系。使用这种层次结构,即使是复杂的战场场景也可以实时显示和浏览,而不会造成混乱。用户还可以通过直接操作来移动单元,定义路径,创建或删除层次结构元素以及进行其他交互。为了增强分布式仿真的能力以及使用来自多个来源的传感器信息的能力,DIS功能已与符号系统集成在一起,可以动态更新位置,方向和速度以及层次结构。本文还将讨论如何将此处使用的技术应用于一般(非军事)组织结构。 !10

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