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Object-based coding method for visual telephony using discrete wavelet transform

机译:离散小波变换的基于对象的可视电话编码方法

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Abstract: For applications such as videophone or videoconferencing, we all agree that foreground object is more important than the background information. Nevertheless, in most conventional video codecs, such as H.261, due to the variation of the background lighting, noise or other unpredictable reasons, a large amount of available bandwidth is used to code the residue blocks at the background. Thus, it makes the coding inefficient when we consider the subjective visual quality of the foreground object. In this paper we proposed an object-based coding method. It tries to identify the foreground object and then put most of the resources to code it. We suggest a block-based DWT as a coding kernel because of its simple structure and outstanding performance. Experimental results show that we can compress a video sequence down to below 20 kb/s while having a reasonable visual quality.!12
机译:摘要:对于诸如视频电话或视频会议之类的应用程序,我们都同意前景对象比背景信息更重要。但是,在大多数常规视频编解码器(例如H.261)中,由于背景照明的变化,噪声或其他不可预测的原因,大量可用带宽用于在背景处对残差块进行编码。因此,当我们考虑前景对象的主观视觉质量时,它会使编码效率低下。在本文中,我们提出了一种基于对象的编码方法。它尝试识别前景对象,然后投入大部分资源对其进行编码。我们建议使用基于块的DWT作为编码内核,因为其结构简单且性能出色。实验结果表明,我们可以将视频序列压缩到20 kb / s以下,同时具有合理的视觉质量。!12

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