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Motion-compensated frame interpolation for low bit rate video coding considering accelerated motion

机译:考虑到加速运动的低比特率视频编码的运动补偿帧插值

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Abstract: In many video coding schemes, especially at low bitrates, a temporal subsampling of the input image sequence is considered. It is realized by skipping images at the transmitter, and these frames must be reconstructed at the receiver side. In order to prevent jerkiness or blurring in the moving areas, motion-compensated interpolation has to be applied. Frame interpolation algorithms usually consider two consecutively transmitted frames and assume constant velocity linear motion between these frames. The algorithm proposed in our paper assumes constant acceleration - instead of constant speed - that is estimated based on three consecutively transmitted images and two corresponding motion fields. This approach is much closer to the real situation than the previous methods taking into account only constant speed motion. The proposed interpolation algorithm results in smoother movement in the final interpolated video sequence. Experiments carried out using real-life image sequences confirm the applicability of the proposed method for low and very low bitrate video coding. !11
机译:摘要:在许多视频编码方案中,尤其是在低比特率下,都考虑了输入图像序列的时间子采样。这是通过在发送器处跳过图像来实现的,并且这些帧必须在接收器端进行重构。为了防止移动区域出现抖动或模糊,必须应用运动补偿插值。帧插值算法通常考虑两个连续传输的帧,并假设这些帧之间的等速线性运动。本文提出的算法假设恒定加速度而不是恒定速度,该算法基于三个连续传输的图像和两个相应的运动场进行估计。与仅考虑恒速运动的以前的方法相比,该方法更接近实际情况。所提出的插值算法可在最终的插值视频序列中实现更平滑的运动。使用现实生活中的图像序列进行的实验证实了该方法适用于低比特率和非常低比特率的视频编码。 !11

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