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Nonpolygonal isosurface rendering for large volume datasets

机译:大量数据集的非多边形等值面渲染

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Surface-based rendering techniques, particularly those that extract a polygonal approximation of an isosurface, are widely used in volume visualization. As dataset size increases though, the computational demands of these methods can overwhelm typically available computing resources. Recent work on accelerating such techniques has focused on preprocessing the volume data or postprocessing the extracted polygonization. Our new algorithm concentrates instead on streamlining the surface extraction process itself so as to accelerate the rendering of large volumes. The technique shortens the conventional isosurface visualization pipeline by eliminating the intermediate polygonization. We compute the contribution of the isosurface within a volume cell to the resulting image directly from a simplified numerical description of the cell/surface intersection. Our approach also reduces the work in the remaining stages of the visualization process. By quantizing the volume data, we exploit precomputed and cached data at key processing steps to improve rendering efficiency. The resulting implementation provides comparatively fast renderings with reasonable image quality.
机译:基于表面的渲染技术,尤其是那些提取等值面的多边形近似的技术,在体积可视化中得到了广泛的应用。但是,随着数据集大小的增加,这些方法的计算需求可能使通常可用的计算资源不堪重负。加速此类技术的最新工作集中于对体积数据进行预处理或对提取的多边形进行后处理。相反,我们的新算法专注于简化表面提取过程本身,从而加快了大体积渲染的速度。该技术通过消除中间多边形,缩短了常规的等值面可视化流程。我们直接从单元格/表面相交的简化数值描述中计算体积单元内等值面对所得图像的贡献。我们的方法还减少了可视化过程其余阶段的工作。通过量化体数据,我们在关键处理步骤中利用预先计算和缓存的数据来提高渲染效率。最终的实现提供了具有合理图像质量的相对较快的渲染。

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