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An evaluation of reconstruction filters for volume rendering

机译:体绘制的重建滤波器的评估

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To render images from a three-dimensional array of sample values, it is necessary to interpolate between the samples. This paper is concerned with interpolation methods that are equivalent to convolving the samples with a reconstruction filter; this covers all commonly used schemes, including trilinear and cubic interpolation.We first outline the formal basis of interpolation in three-dimensional signal processing theory. We then propose numerical metrics that can be used to measure filter characteristics that are relevant to the appearance of images generated using that filter. We apply those metrics to several previously used filters and relate the results to isosurface images of the intrpolations. We show that the choice of interpolation scheme can have a dramatic effect on image quality, and we discuss the cost/benefit tradeoff inherent in choosing a filter.
机译:为了从样本值的三维数组渲染图像,必须在样本之间进行插值。本文涉及的插值方法等同于用重构滤波器对样本进行卷积。这涵盖了所有常用的方案,包括三线性和三次插值。我们首先概述了三维信号处理理论中插值的形式基础。然后,我们提出了可用于测量与使用该滤镜生成的图像外观相关的滤镜特性的数值度量。我们将这些度量标准应用于几个以前使用的过滤器,并将结果与​​插值的等值面图像相关联。我们证明了插值方案的选择可以对图像质量产生显着影响,并且我们讨论了在选择滤波器时固有的成本/收益权衡。

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