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Piecewise-linear surface approximation from noisy scattered samples

机译:噪声分散样本的分段线性表面近似

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We consider the problem of approximating a smooth surface f(x,y), based on n scattered samples {(xi, yi, zi)ni=1} where the sample values {zi} are contaminated with noise: zi = f(xi, yi) + εi. We present an algorithm that generates a PLS (Piecewise Linear Surface) f1, defined on a triangulation of the sample locations V = {(xi, yi)ni=1}, approximating f well. Constructing the PLS involves specifying both the triangulation of V and the values of f1 at the points of V. We demonstrate that even when the sampling process is not noisy, a better approximation for f is obtained using our algorithm, compared to existing methods. This algorithm is useful for DTM (Digital Terrain Map) manipulation by polygon-based graphics engines for visualization applications.
机译:我们考虑基于n个分散的样本{(x i ,y i ,z i n i = 1},其中样本值{z i }被噪声污染:z i = f(x i ,y i )+ε i 。我们提出了一种算法,该算法生成一个PLS(Piecewise线性曲面)f 1 ,该函数在采样位置V = {((x i ,y i n i = 1},近似为f。构造PLS涉及指定V的三角剖分和V点处的f 1 值。我们证明,即使采样过程不嘈杂,使用我们的f也可以获得更好的近似值与现有方法相比。对于基于可视化应用程序的基于多边形的图形引擎,此算法对于DTM(数字地形图)操纵很有用。

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