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Visualizing flow over curvilinear grid surfaces using line integral convolution

机译:使用线积分卷积可视化曲线网格表面上的流

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Line Integral Convolution (LIC), introduced by Cabral and Leedom in Siggraph '93, is a powerful technique for imaging and animating vector fields. We extend the LIC paradigm in three ways:1. The existing technique is limited to vector fields over a regular Cartesian grid. We extend it to vector fields over parametric surfaces, specifically those found in curvilinear grids, used in computational fluid dynamics simulations.2. Periodic motion filters can be used to animate the flow visualization. When the flow lies on a parametric surface, however, the motion appears misleading. We explain why this problem arises and show how to adjust the LIC algorithm to handle it.3. We introduce a technique to visualize vector magnitude as well as vector direction. Cabral and Leedom have suggested a method for variable-speed animation, which is based on varying the frequency of the filter function. We develop a different technique based on kernel phase shifts which we have found to show substantially better results.Our implementation of these algorithms utilizes texture-mapping hardware to run in real time, which allows them to be included in interactive applications.
机译:Cabral和Leedom在Siggraph '93中提出的线积分卷积(LIC)是一种用于对矢量场进行成像和动画处理的强大技术。我们通过三种方式扩展LIC范式:1.。现有技术仅限于常规笛卡尔网格上的矢量场。我们将其扩展到参数化表面上的矢量场,特别是在曲线网格中发现的矢量场,用于计算流体动力学模拟。2。周期性运动过滤器可用于动画化流可视化。但是,当流位于参数曲面上时,运动似乎会产生误导。我们解释了为什么会出现此问题,并说明了如何调整LIC算法来处理它。3。我们介绍了一种可视化矢量幅度以及矢量方向的技术。 Cabral和Leedom提出了一种变速动画的方法,该方法基于改变滤镜功能的频率。我们基于内核相移开发了一种不同的技术,我们发现它可以显示出更好的结果。我们对这些算法的实现利用纹理映射硬件实时运行,从而可以将它们包含在交互式应用程序中。

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