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Canonical Representations for Direct Generation of Strategies in High-Level Petri Games

机译:用于直接生成高级培养比赛战略的规范陈述

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Petri games are a multi-player game model for the synthesis problem in distributed systems, i.e., the automatic generation of local controllers. The model represents causal memory of the players, which are tokens on a Petri net and divided into two teams: the controllable system and the uncontrollable environment. For one environment player and a bounded number of system players, the problem of solving Petri games can be reduced to that of solving Buechi games. High-level Petri games are a concise representation of ordinary Petri games. Symmetries, derived from a high-level representation, can be exploited to significantly reduce the state space in the corresponding Biichi game. We present a new construction for solving high-level Petri games. It involves the definition of a unique, canonical representation of the reduced Biichi game. This allows us to translate a strategy in the Biichi game directly into a strategy in the Petri game. An implementation applied on six structurally different benchmark families shows in most cases a performance increase for larger state spaces.
机译:Petri游戏是分布式系统中的合成问题的多玩家游戏模型,即,自动生成本地控制器。该模型代表了玩家的因果存储器,这些内容是Petri网上的令牌,并分为两支球队:可控系统和无法控制的环境。对于一个环境播放器和一个有界数量的系统播放器,可以减少解决Petri游戏的问题。高级培养游戏是普通培养赛的简明代表。可以利用来自高级表示的对称性,以显着减少相应的Biichi游戏中的状态空间。我们提出了一种解决高级培养赛的新建筑。它涉及减少的Biichi游戏的独特规范表示的定义。这使我们能够将Biichi游戏中的战略直接转化为Petri游戏的策略。在六个结构不同的基准系列上应用的实现在大多数情况下显示出较大状态空间的性能增加。

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