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Comparing UML-Based and DSL-Based Modeling from Subjective and Objective Perspectives

机译:基于UML的基于DSL的型号从主观和客观视角比较

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In the last two decades, researchers have conducted several empirical evaluations, involving thousands of subjects, to understand the use of models in software development. The results of these evaluations show that most of the subjects make informal use of the models, which is known as 'modeling as sketch'. In this paper, we present an experiment that compares UML-based and DSL-based modeling when subjects model a part of a commercial video game. In the comparison, we have used objective and subjective measures, in contrast to other works that focus either on objective measures to evaluate modeling performance or on subjective measures to analyze modeling styles. Our results reveal that subjects underestimate the potential of their own models. Our finding is relevant for the design of future evaluations and for the teaching and adoption of modeling. If users correctly assess their models, they might leverage their potential as programs.
机译:在过去的二十年中,研究人员已经开展了若干经验评估,涉及数千个科目,了解软件开发中的模型的使用。 这些评估的结果表明,大多数受试者都会使模型的非正式用途,称为“建模为草图”。 在本文中,我们介绍了一种对基于UML的基于和DSL的建模的实验,当受试者模拟商业视频游戏的一部分时。 在比较中,我们使用了客观和主观措施,与其他作品相比,重点关注客观措施,以评估建模性能或分析建模风格的主观措施。 我们的结果表明,受试者低估了自己模型的潜力。 我们的发现与未来评估的设计以及教学和采用建模的设计有关。 如果用户正确评估其模型,它们可能会将其潜在作为程序利用。

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