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Finding the Orthogonal Hull of a Digital Object: A Combinatorial Approach

机译:找到数字对象的正交船体:组合方法

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A combinatorial algorithm to compute the orthogonal hull of a digital object imposed on a background grid is presented in this paper. The resolution and complexity of the orthogonal hull can be controlled by varying the grid spacing, which may be used for a multiresolution analysis of a given object. Existing algorithms on finding the convex hull are based on divide and conquer strategy, sweepline approach, etc., whereas the proposed algorithm is combinatorial in nature whose time complexity depends on the object perimeter instead of the object area. For a larger grid spacing, the perimeter of an object decreases in length in terms of grid units, and hence the runtime of the algorithm reduces significantly. The algorithm uses only comparison and addition in the integer domain, thereby making it amenable to usage in real-world applications where speed is a prime factor. Experimental results including the CPU time demonstrate the elegance and efficacy of the proposed algorithm.
机译:本文介绍了计算在背景网格上施加的数字对象的正交船体的组合算法。可以通过改变网格间隔来控制正交船体的分辨率和复杂性,这可以用于给定对象的多分辨率分析。查找凸船体的现有算法基于划分和征服策略,SWEEPLINE方法等,而所提出的算法在性质中是组合的,其时间复杂性取决于对象周边而不是对象区域。对于较大的网格间隔,对象的周边在网格单元方面的长度减小,因此算法的运行时间显着降低。该算法仅使用比较并在整数域中添加,从而使其在速度是主要因素的现实世界应用中使用。实验结果包括CPU时间,表明了所提出的算法的优雅和有效性。

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