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Swarmscape: A Synergistic Approach Combining Swarm Simulations, Body Movement and Volumetric Projections to Generate Immersive Interactive Environments

机译:培养:一种协同方法,组合群体模拟,身体运动和体积投影来产生沉浸式交互环境

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The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.
机译:本文说明了标题拓扑结构的实时交互式,完全沉浸式空间安装。该安装创造性地结合了人体的动态运动和群体智能驱动的生成几何生产技术来驱动体积投影系统。人体运动的速度,频率和频率和强度用作在实时在空间中激活一群体积投射数字粒子/代理的参数。因此,改进参与者导航和这样做的3D拓扑细微差异如此触发这些沉浸性拓扑的进一步演变。

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