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3D Garment Designing Method of Human Body Based on Surface Modeling Technology

机译:基于曲面建模技术的人体3D服装设计方法

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In this paper, the research status of three-dimensional clothing surface flattening is mainly performed. Taking the standard human platform model as the research object, a three-dimensional data measurement method based on body feature points and feature lines is proposed to obtain the surface data. Then, MATLAB and UG are used to realize the human body modeling, and the model effect analysis is also provided. On this basis, a method of NURBS surface modeling in UC++ development environment and OpenGL 3D graphics software package is proposed. A practical 3D modeling system of personalized clothing platform is developed by using the measured platform data and NURBS surface modeling method. Finally, the function modules and parts of the modeling prototype system are analyzed, and the realization of each function of the system is shown, which shows the feasibility and effectiveness of the improved method.
机译:本文主要研究了三维服装表面平坦化的研究现状。以标准人平台模型为研究对象,提出了一种基于人体特征点和特征线的三维数据测量方法,以获取表面数据。然后,利用MATLAB和UG实现了人体建模,并提供了模型效果分析。在此基础上,提出了一种在UC ++开发环境和OpenGL 3D图形软件包中进行NURBS表面建模的方法。利用实测平台数据和NURBS曲面建模方法,开发了实用的个性化服装平台3D建模系统。最后,对建模原型系统的功能模块和组成部分进行了分析,并给出了系统各功能的实现,说明了改进方法的可行性和有效性。

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