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A Survey of Volumetric Content Streaming Approaches

机译:体积内容流方法概述

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Volumetric content is an important enabler for a wide range of applications such as immersive real-time 3D communications and virtual reality content viewing with interactive parallax. While nowadays there is more and more hardware that captures and presents 3D representations of the world, streaming these representations, known as volumetric content, is a key problem to be addressed. Major challenges are related to the transfer of large amounts of unstructured 3D data over bandwidth-limited networks, instant response to users’ behavior, i.e. latency compensation, as well as computational complexity at both the server and client devices. To provide an overview of studies conducted in the field of volumetric content streaming, we research relevant literature, summarize different streaming schemes related to this focus. This paper provides a discussion of the challenges of volumetric content streaming, and an overview of the representative volumetric content streaming approaches proposed in the literature to date. Future directions and areas requiring further research are also discussed.
机译:体积内容是广泛应用的重要推动力,例如身临其境的实时3D通信和具有交互式视差的虚拟现实内容查看。如今,越来越多的硬件可以捕获并呈现世界的3D表示形式,流化这些表示形式(称为体积内容)是需要解决的关键问题。主要挑战涉及与通过带宽受限的网络传输大量非结构化3D数据,对用户行为的即时响应(即延迟补偿)以及服务器和客户端设备的计算复杂性有关。为了概述在体积内容流传输领域中进行的研究,我们研究了相关文献,总结了与此焦点相关的不同流传输方案。本文提供了有关体积内容流式传输的挑战的讨论,并概述了迄今为止文献中提出的代表性体积内容流式传输方法。还讨论了未来的方向和需要进一步研究的领域。

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