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Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings

机译:不对称游戏设计方法解决了VR工程师培训中的教学问题

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The use of VR in training groups for wind turbine engineers can cause didactic and practical problems. Integrating the whole group into the lesson and retaining attention and motivation while only one or two trainees wear a VR head mounted display (HMD) can be challenging for the trainer. Whereas VR HMDs isolate the users, engineering on wind turbines is a group effort. The problem is exacerbated when trainees need to use remote access to participate in the lesson, as can be the case under pandemic restrictions. We propose to use methods from asymmetrical game design and constructivist didactics to integrate participants without VR headsets into VR trainings for engineers.
机译:在风力涡轮机工程师培训组中使用VR可能导致教学和实际问题。 将整个团体整合到课程中并保留关注和动机,同时只有一个或两个学员佩戴VR头戴式显示器(HMD)可能对培训师有挑战性。 虽然VR HMDS隔离用户,风力涡轮机的工程是一项群体努力。 当学员需要使用远程访问参与课程时,问题会加剧,就像流行的限制下一样。 我们建议使用来自非对称游戏设计和建构主义教学的方法,将没有VR耳机的参与者集成到工程师的VR培训中。

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