Deceptive path planning is an important part of military simulation, which is mainly applied to the static environment now. However, it is very necessary to consider how to generate the deceptive path in dynamic environment because elements in the real battlefield change constantly. This paper proposes a phased planning method, which combines static planning results with dynamic data, so that the attacker can eventually find a feasible deceptive path in dynamic environment, which can avoid the moving obstacles. Some simulation experiments prove that the method is really useful for planning deceptive paths in dynamic environment.
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