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Towards Ethical Requirements for Addictive Technology: The Case of Online Gambling

机译:对上瘾技术的道德要求:在线赌博的案例

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Today many interactive online platforms are equipped with immersive and attention-grabbing elements to increase user engagement and persuade more online presence, interaction and transactions. Excessive and obsessive use of technology combined with harm can be seen as a behavioral addiction. While technology companies started to introduce tools to mitigate addictive behavior, their principles, design process and success are questionable. Given the potential conflict between the revenue model and such tools, our work aims to define ethical requirements categories that act as a reference point for analysts and designers. We base our discussion on online gambling, which provides a clear example of addictive technology. Reno Model I–V was examined to discover main guidelines for enabling conscious online activity. As a result, we identified three main ethical goals: 1) creating an environment that supports informed choice, 2) monitoring player data to identify risk factors, and 3) introducing measures to tackle problematic online behaviour. We then refined these upper level goals into more concrete functionalities and metrics.
机译:如今,许多交互式在线平台都配备了沉浸式和吸引人的元素,以增加用户参与度并说服更多的在线存在,交互和交易。过度和强迫性地使用技术与伤害相结合可以被视为是一种行为上瘾。科技公司开始引入工具来减轻成瘾行为时,其原理,设计过程和成功性值得怀疑。考虑到收入模型与此类工具之间可能存在冲突,我们的工作旨在定义道德要求类别,以作为分析人员和设计人员的参考点。我们的讨论基于在线赌博,它提供了令人上瘾的技术的清晰示例。对Reno I-V模型进行了检查,以发现实现有意识的在线活动的主要指南。结果,我们确定了三个主要的道德目标:1)创建支持知情选择的环境; 2)监控玩家数据以识别风险因素; 3)引入解决问题在线行为的措施。然后,我们将这些较高级别的目标完善为更具体的功能和指标。

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