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Utilizing Apple’s ARKit 2.0 for Augmented Reality Application Development

机译:利用Apple的ARKit 2.0进行增强现实应用程序开发

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When it comes to practical augmented reality applications, mobile platform tools are the most deserving. Thanks to the nature of mobile devices and their everyday usage, the ideal basis for this kind of content has inadvertently formed itself. Consequently, within the iOS development environment, Apple's Xcode program enables application development using the ARKit library which delivers a host of benefits. Amongst the plethora of advantages, this paper focuses on utilizing features such as the ability to measure distances between two points in space, horizontal and vertical plane detection, the ability to detect three-dimensional objects and utilize them as triggers, and the consolidated implementation of ARKit and MapKit libraries in conjunction with the Google Places API intended for displaying superimposed computer-generated content on iOS 11 and later iterations of Apple's mobile operating system.
机译:当涉及实际的增强现实应用程序时,最值得使用移动平台工具。由于移动设备的性质及其日常使用,这种内容的理想基础已经在不经意间形成了。因此,在iOS开发环境中,Apple的Xcode程序使用ARKit库实现了应用程序开发,该库提供了很多好处。在众多优势中,本文着重于利用以下功能:测量空间中两点之间的距离的能力,水平和垂直平面检测,检测三维物体并将其用作触发器的能力以及统一的实现。 ARKit和MapKit库与Google Places API结合使用,旨在在iOS 11以及苹果移动操作系统的后续版本中显示叠加的计算机生成内容。

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