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CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences

机译:CAVE-AR:vr创作系统以交互方式设计,模拟和调试多用户体验

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Despite advances in augmented reality (AR), the process of creating meaningful experiences with this technology is still extremely challenging. Due to different tracking implementations and hardware constraints, developing AR applications either requires low-level programming skills, or is done through specific authoring tools that largely sacrifice the possibility of customizing the AR experience. Existing development workflows also do not support previewing or simulating the AR experience, requiring a lengthy process of trial and error by which content creators deploy and physically test applications in each iteration. To mitigate these limitations, we propose CAVE-AR, a novel virtual reality system for authoring, simulating and debugging custom augmented reality experiences. Available both as a standalone or a plug-in tool, CAVE-AR is based on the concept of representing in the same global reference system both in AR content and tracking information, mixing geographical information, architectural features, and sensor data to simulate the context of an AR experience. Thanks to its novel abstraction of existing tracking technologies, CAVE-AR operates independently of users' devices, and integrates with existing programming tools to provide maximum flexibility. Our VR application provides designers with ways to create and modify an AR application, even while others are in the midst of using it. CAVE-AR further allows the designer to track how users are behaving, preview what they are currently seeing, and interact with them through several different channels. To illustrate our proposed development workflow and demonstrate the advantages of our authoring system, we introduce two CAVE-AR use cases in which an augmented reality application is created and tested. In particular, we compare the CAVE-AR workflow to traditional development methods and demonstrate the importance of simulation and live application debugging.
机译:尽管增加了增强现实(AR),但与这种技术创造有意义的经验的过程仍然非常具有挑战性。由于不同的跟踪实现和硬件约束,开发AR应用需要低级编程技能,或者通过特定的创作工具来完成,这些工具在很大程度上牺牲了自定义AR体验的可能性。现有的开发工作流还不支持预览或模拟AR体验,需要漫长的试验和错误,内容创建者在每次迭代中部署和物理测试应用程序。为了减轻这些限制,我们提出了一个用于创作,模拟和调试自定义增强现实体验的新型虚拟现实系统的Cave-AR。都可用作为一个独立的或插件工具,CAVE-AR是基于相同的全局参考系表示无论是在AR内容和跟踪信息,混合地理信息,建筑特色的概念,和传感器数据,以模拟的上下文AR经验。由于其新颖的现有跟踪技术的抽象,CAVE-AR独立于用户的设备运行,并与现有的编程工具集成,以提供最大的灵活性。我们的VR应用程序为设计人员提供了制作和修改AR应用程序的方法,即使其他人在使用它中也是如此。 CAVE-AR还允许设计人员跟踪用户的行为方式,预览他们目前的看到,并通过几种不同的频道与它们进行交互。为了说明我们建议的开发工作流程并展示我们的创作系统的优势,我们介绍了两个CAVE-AR使用案例,其中创建并测试了增强的现实应用程序。特别是,我们将Cave-AR工作流程与传统的开发方法进行比较,并展示模拟和实时应用调试的重要性。

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