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Profiling Distributed Virtual Environments by Tracing Causality

机译:通过跟踪因果关系来分析分布式虚拟环境

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Real-time interactive systems such as virtual environments have high performance requirements, and profiling is a key part of the optimisation process to meet them. Traditional techniques based on metadata and static analysis have difficulty following causality in asynchronous systems. In this paper we explore a new technique for such systems. Timestamped samples of the system state are recorded at instrumentation points at runtime. These are assembled into a graph, and edges between dependent samples recovered. This approach minimises the invasiveness of the instrumentation, while retaining high accuracy. We describe how our instrumentation can be implemented natively in common environments, how its output can be processed into a graph describing causality, and how heterogeneous data sources can be incorporated into this to maximise the scope of the profiling. Across three case studies, we demonstrate the efficacy of this approach, and how it supports a variety of metrics for comprehensively bench-marking distributed virtual environments.
机译:虚拟环境等实时交互式系统具有高性能要求,并且分析是优化过程的关键部分以满足它们。基于元数据和静态分析的传统技术在异步系统中难以遵循因果关系。在本文中,我们探索了这种系统的新技术。系统状态的时间戳样本被记录在运行时的仪器点。这些组装成曲线图,恢复的依赖样品之间的边缘。这种方法最大限度地减少了仪器的侵入性,同时保持高精度。我们描述了我们的仪器如何在公共环境中本地实现,如何将其输出处理到描述因果关系的图形中,以及如何将异构数据源纳入其中,以最大化分析的范围。在三个案例研究中,我们展示了这种方法的功效,以及它如何支持全面地标记分布式虚拟环境的各种度量。

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