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Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation

机译:通过个性化渲染操作缓解虚拟现实中对距离的错误感知

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Viewers of virtual reality appear to have an incorrect sense of space when performing blind directed-action tasks, such as blind walking or blind throwing. It has been shown that various manipulations can influence this incorrect sense of space, and that the degree of misperception varies by person. It follows that one could measure the degree of misperception an individual experiences and generate some manipulation to correct for it, though it is not clear that correct behavior in a specific blind directed action task leads to correct behavior in all tasks in general. In this work, we evaluate the effectiveness of correcting perceived distance in virtual reality by first measuring individual perceived distance through blind throwing, then manipulating sense of space using a vertex shader to make things appear more or less distant, to a degree personalized to the individual's perceived distance. Two variants of the manipulation are explored. The effects of these personalized manipulations are first evaluated when performing the same blind throwing task used to calibrate the manipulation. Then, in order to observe the effects of the manipulation on dissimilar tasks, participants perform two perceptual matching tasks which allow full visual feedback as objects, or the participants themselves, move through space.
机译:当执行盲目定向动作任务(例如盲目步行或盲目投掷)时,虚拟现实的观看者似乎对空间有不正确的感觉。已经显示出各种操作会影响这种不正确的空间感,并且误解的程度因人而异。由此得出结论,一个人可以衡量一个人的误解程度并产生某种纠正的方法,尽管目前尚不清楚在一个特定的盲目的直接行动任务中正确的行为通常会导致在所有任务中的正确行为。在这项工作中,我们首先评估通过盲目投掷测量个人感知距离,然后使用顶点着色器操纵空间感,使事物看起来或多或少地变远,以达到针对个人的个性化程度,从而校正在虚拟现实中感知距离的有效性。感知距离。探索了两种操纵方式。在执行与校准操作相同的盲投任务时,首先要评估这些个性化操作的效果。然后,为了观察操纵对不同任务的影响,参与者执行了两个感知匹配任务,当对象或参与者本身在空间中移动时,它们可以提供完整的视觉反馈。

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