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Towards a Set of Design Guidelines for Multi-device Experience

机译:迈向一套多设备体验设计指南

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摘要

Thanks to the hyperconnected world in which we live, we are surrounded by devices. Many of these devices can communicate with each other, and even they can support the same application so that the user can have multiple forms of interaction. However, developers should be careful when considering the control level left to users, since the applications may become unusable. Whether the system or user decides the distribution of the available devices, Graphical User Interface (GUI) consistency must always be preserved. Consistency not only provides users with a robust framework in similar contexts but is an essential learning element and a lever to ensure the GUI efficient usage. This paper proposes a set of consistency guidelines that serve as a means for the construction of multi-device applications. As a case study, DistroPaint was evaluated by experts who identified consistency violations and assessed their severity.
机译:多亏了我们所生活的高度连接的世界,我们被设备所包围。这些设备中的许多设备可以彼此通信,甚至它们可以支持相同的应用程序,因此用户可以具有多种形式的交互。但是,开发人员在考虑留给用户的控制级别时应该小心,因为这些应用程序可能变得无法使用。无论系统还是用户决定可用设备的分配,都必须始终保持图形用户界面(GUI)的一致性。一致性不仅为用户提供了在类似情况下的强大框架,而且是必不可少的学习元素,也是确保GUI有效使用的一种手段。本文提出了一套一致性指南,可作为构建多设备应用程序的一种手段。作为案例研究,DistroPaint由专家进行了评估,他们确定了一致性违规并评估了其严重性。

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