首页> 外文会议>International Wireless Communications and Mobile Computing Conference >Distributed Interference and Power Control based-Game Theory for D2D Communication
【24h】

Distributed Interference and Power Control based-Game Theory for D2D Communication

机译:基于分布式干扰和功率控制的博弈论D2D通信

获取原文

摘要

Device-to-Device communication underlaying cellular network can improve the spectrum efficiency due to both direct proximity. Unlike previous works, which have dealt with potential and dynamic games etc.., we propose in this paper to study and to investigate both pure and mixed games, using two utility functions game of cellular and D2D users, in order to enhance the system spectral efficiency and to increase the SINR. First, we model each kind of users (D2D and Cellular users) as a rational player, aiming at maximizing its own net utility, based on the Quality of Service (QoS), in terms of Signal-to-Interference plus-Noise-Ratio (SINR) threshold. Second, pure and mixed games are investigated in this paper, where existence and uniqueness of the Nash equilibrium (NE) are studied. Finally, simulations are conducted to compare the proposed framework for the two kinds of proposed games.
机译:底层蜂窝网络之间的设备到设备通信可以提高频谱效率,这是因为两者都直接接近。与以前的作品(涉及潜在和动态游戏等)不同,我们建议在本文中使用蜂窝和D2D用户的两个效用函数游戏来研究和研究纯游戏和混合游戏,以增强系统频谱效率和增加SINR。首先,我们将各种类型的用户(D2D和蜂窝用户)建模为一个理性的参与者,旨在根据服务质量(QoS)(从信号干扰到噪声比)最大化其自身的网络效用。 (SINR)阈值。其次,本文研究了纯博弈和混合博弈,研究了纳什均衡(NE)的存在性和唯一性。最后,进行仿真以比较两种拟议游戏的拟议框架。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号