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Analyzing Latency and Dropping in Today’s Internet of Multimedia Things

机译:分析当今的多媒体事物互联网中的延迟和丢弃

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Internet of Multimedia Things (IoMT) applications such as real-time multimedia based security and monitoring in smart homes, hospitals, cities, and smart transportation management systems are of the most difficult systems to deploy. These services are highly time sensitive and require Quality of service (QoS) guarantees. QoS requirements are key factors that lead to variations of multimedia traffic quality and the Quality of Experience (QoE) for the end users. IoMT devices transmit measurements to a predefined IoMT application server subject to maximum QoS constraint. The delay and dropping are essential constraints as delayed packets are considered useless for the IoMT applications. Our objective is to obtain an approximate expression of the blocking probability due to either buffer overflow or violating certain end-to-end threshold. For this purpose, we employ M/G/1 framework for our network. We validate the proposed analytical model and demonstrate the blocking probability and end-to-end delay. We anticipate that our results are critical for optimizing IoMT network design and deployment.
机译:多媒体物联网(IoMT)应用程序,例如智能家居,医院,城市和智能交通管理系统中基于实时多媒体的安全性和监视,是部署最困难的系统。这些服务对时间高度敏感,并且需要服务质量(QoS)保证。 QoS要求是导致最终用户的多媒体流量质量和体验质量(QoE)变化的关键因素。 IoMT设备将测量值传输到预定义的IoMT应用服务器,但要服从最大QoS约束。延迟和丢弃是必不可少的约束,因为延迟的数据包被认为对IoMT应用没有用。我们的目标是获得由于缓冲区溢出或违反某些端到端阈值而引起的阻塞概率的近似表达式。为此,我们为网络采用了M / G / 1框架。我们验证了所提出的分析模型并证明了阻塞概率和端到端延迟。我们期望我们的结果对于优化IoMT网络​​设计和部署至关重要。

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