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Multitouch Interface is not Good for Spatial Navigation in Virtual Reality

机译:多点触控界面不利于虚拟现实中的空间导航

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In this study, a spherical-panoramic virtual reality (VR) system equipped with a game controller (e.g., a gamepad) and a multitouch interface (e.g., an iPad) was developed. The multitouch interface was expected to yield better user experience compared to the game controller. However, the experiments of spatial navigation using finger gestures in the VR system showed the opposite results. The multitouch interface was proven qualitatively and quantitatively inferior to the game controller in the experiments. Qualitatively, based on the results of evaluation conforming to ISO 9241–9 standard, the game controller was preferred in the spatial navigation. Quantitatively, the mean completion time performed by the participants on the game controller was better than that on the multitouch interface (p<.01) in both angular and linear navigation tasks. Furthermore, the participants also secured less performance error in average while using the game controller in linear navigation tasks (p<.01). All in all, as an ultimate implication, any future developments of VR-based application may need to consider an empirical fact that multitouch interface is not good for spatial navigation.
机译:在这项研究中,开发了配备有游戏控制器(例如游戏手柄)和多点触摸界面(例如iPad)的球全景虚拟现实(VR)系统。与游戏控制器相比,多点触控界面有望带来更好的用户体验。但是,在VR系统中使用手指手势进行空间导航的实验显示了相反的结果。在实验中,多点触控界面在质量和数量上均次于游戏控制器。定性上,基于符合ISO 9241–9标准的评估结果,在空间导航中首选游戏控制器。从数量上讲,在角度和线性导航任务中,参与者在游戏控制器上执行的平均完成时间要比在多点触摸界面上执行的平均完成时间要好(p <.01)。此外,参与者在线性导航任务中使用游戏控制器时,平均获得的性能误差也较小(p <.01)。总而言之,作为最终暗示,基于VR的应用程序的任何未来开发都可能需要考虑一个经验事实,即多点触摸界面不利于空间导航。

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