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Using Behavior Data to Predict User Success in Ontology Class Mapping - An Application of Machine Learning in Interaction Analysis

机译:在本体类映射中使用行为数据预测用户成功-机器学习在交互分析中的应用

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Ontology visualization has played an important role in human data interaction by offering clarity and insight for complex structured datasets. Recent usability evaluations of ontology visualization techniques have added to our understanding of desired features when assisting users in the interactive process. However, user behavior data such as eye gaze and event logs have largely been used as indirect evidence to explain why a user may have carried out certain tasks in a controlled environment as opposed to direct input that informs the underlying visualization system. Although findings from usability studies have contributed to the refinement of ontology visualizations as a whole, the visualization techniques themselves remain a one-size-fits-all approach where all users are presented with the same visualizations and interactive features. By contrast, this paper investigates how user behavior data may offer real time indications as to how appropriate or effective a given visualization may be for a specific user at a moment in time, which in turn may inform the adaptation of the given visualization to the user on the fly. To this end, we apply established predictive modeling techniques in Machine Learning to predict user success using gaze data and event logs. We present a detailed analysis and demonstrate such predictions can be significantly better than a baseline classifier during visualization usage. These predictions can then be used to drive the adaptations of visual systems in providing ad hoc visualizations on a per user basis, which in turn may increase individual user success and performance.
机译:本体可视化通过提供复杂结构数据集的清晰度和洞察力,在人类数据交互中发挥了重要作用。最近的本体可视化技术的可用性评估已经添加到我们对互动过程中的用户时对所需功能的理解。然而,诸如眼睛凝视和事件日志之类的用户行为数据主要被用作间接证据来解释为什么用户可以在受控环境中执行某些任务,而不是直接输入,该直接输入通知底层可视化系统。尽管从可用性研究的结果有助于整体上改进本体可视化,但可视化技术本身仍然是一个尺寸适合 - 所有方法,其中所有用户都以相同的可视化和交互功能呈现。相比之下,本文研究了用户行为数据如何提供定时迹象,以便在时间上的时刻可以适用于特定用户的特定用户的实时指示,这又可以向用户提供给定可视化的调整在飞行。为此,我们在机器学习中应用建立的预测建模技术,以预测用户使用凝视数据和事件日志的成功。我们提出了详细的分析,并证明了在可视化使用期间的基线分类器可以显着优于基线分类器。然后,这些预测可以用于推动视觉系统的适配在每个用户的基础上提供ad hoc可视化,这反过来可能增加个体用户的成功和性能。

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