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Early Results of a Usability Evaluation of Two Digital Human Model -based Ergonomic Software Applying Eye-Tracking Methodology Comparison of the usability of ViveLab and Jack software

机译:使用眼动追踪方法对两个基于数字人体模型的人体工程学软件进行可用性评估的早期结果,比较ViveLab和Jack软件的可用性

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Analysis software for ergonomics are more and more wide spread among researchers. There are various software for ergonomics available on the market, and it would be important to know which one to choose in various research tasks. Although data on the capabilities of the software can be found relatively easily, a comparison regarding their ease of use and the quality of their user interface cannot be found in the literature. In this article, the usability of two software were compared. A cloud based Hungarian software, ViveLab and the well-known Jack software was chosen. In addition to the traditional software usability testing technique based on screen and event recording and user camera, eye-tracking methodology was also applied. The goal of this research is to find out which software is more usable in different situations. The results were divisive and in some cases astonishing. We are not able to give a definite answer which software is easier to use. There were several cases when ViveLab was easier and almost as much cases when Jack. There are areas for improvement in both software. Our results can help researchers to choose software for their specific tasks. Furthermore, the results can give additional information on which user interface elements and concepts are worth to improve by developers of the ergonomic software, and, in some cases, may inspire developers of other 3D-based software in general.
机译:人体工程学分析软件在研究人员中越来越广泛。市场上有各种符合人体工程学的软件,了解在各种研究任务中选择哪种软件非常重要。尽管可以相对容易地找到有关软件功能的数据,但是在文献中找不到关于其易用性和用户界面质量的比较。在本文中,比较了两种软件的可用性。选择了基于云的匈牙利软件ViveLab和著名的Jack软件。除了基于屏幕和事件记录以及用户摄像机的传统软件可用性测试技术之外,还采用了眼动追踪方法。这项研究的目的是找出在不同情况下更可用的软件。结果是分歧的,在某些情况下是惊人的。我们无法给出明确的答案,即哪种软件更易于使用。有几种情况下,ViveLab变得更容易,而与Jack相比,情况几乎一样多。两种软件都有改进的地方。我们的结果可以帮助研究人员为他们的特定任务选择软件。此外,结果可以提供有关人机工程学软件的开发人员哪些值得改进的用户界面元素和概念的附加信息,并且在某些情况下,通常可以启发其他基于3D的软件的开发人员。

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