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Outcome Classification in Cricket Using Deep Learning

机译:板球深度学习中的成果分类

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With the growth in applications of Artificial Intelligence day by day, every domain is going automated. Machine learning has enabled systems to learn the process on its own in order to reduce the human labour. In sports like cricket, Football AI has not been used on a greater scale but there are certain areas where it can be of great help to apply AI techniques. In this paper the outcome classification task has been performed on cricket videos. The main purpose of performing such activities is to create automatic commentary generation. There are many sub-tasks needed to be considered for this task. One of those tasks is to classify the outcome of each ball for which commentary is to be generated. There has not been any standard data to perform such task, neither are any benchmark results to compare a new one. So in this paper, from data collection to performing the classification operation with results has been produced. There are four most general outcomes in the game of cricket such as Run, Dot, Boundary, Wicket. With the help of Convolutional Neural Network and Long Short-Term Memory Networks the outcome of cricket match ball by ball videos has been classified with 70% of test accuracy.
机译:随着人工智能应用的日益增加,每个领域都在实现自动化。机器学习使系统能够自行学习过程以减少人工。在板球之类的运动中,足球AI并未得到更广泛的使用,但是在某些领域,应用AI技术可能会大有帮助。在本文中,对板球视频执行了结果分类任务。执行此类活动的主要目的是创建自动评论生成。此任务需要考虑许多子任务。这些任务之一是对要为其生成评论的每个球的结果进行分类。没有任何标准数据可以执行此任务,也没有基准测试结果可用于比较新数据。因此,本文提出了从数据收集到对结果进行分类操作的过程。板球比赛中有四个最普遍的结果,例如奔跑,点,边界,小门。借助卷积神经网络和长期短期记忆网络,对板球逐球录像的结果进行了分类,测试准确率达到了70%。

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