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Framework For Preventing Procrastination And Increasing Productivity

机译:防止拖延和提高生产率的框架

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Productivity is an assessment of the efficiency of a person, mostly an employee in a specific period of time. One of the major blockers for a productive session is procrastination. Procrastination is the action of delaying or postponing the work. As a result, the overall productivity of the project or the task will be affected. There is lots of research done on how to increase productivity. In real-time, there are certain professional tools used in practice to monitor productivity. For example, Sprints are in some of the software industries for splitting the work into modules and focusing on each of them, one at a time. However, it is not as flexible as one would like and perhaps a bit too complex as far as the general population is concerned. On the other hand, simple tools using Pomodoro technique, Gamification, etc., are used in some places but one simple technique may not be sufficient. Therefore, we propose a simple generic tool that combines Pomodoro technique, Gamification and Leaderboard to avoid or stop procrastinating of an employee. The Pomodoro Timer technique helps in breaking up a large task into sessions, with each session being followed by a break. ProScore tries to influence users to work productively using the points system, "Productivity Score" and by showing their peers, i.e. other users’ productive session details. Next, leaving the task midway of a session penalizes the user by reducing their points, which is called Gamification. Then, Leaderboard is used based on the Points that the employee has scored. This provides users an incentive to top the leaderboard and hence be more productive while doing so. Finally, we also keep track of all the productive sessions so that a user can revisit how they have performed over a course of time.
机译:生产力是对一个人的效率的评估,主要是在特定时间段内的员工。生产性会议的主要拦截器之一是拖延。拖延是延迟或推迟工作的行动。结果,项目的整体生产率或任务将受到影响。如何提高生产力有很多研究。实时地,在实践中使用某些专业工具来监控生产力。例如,Sprint在一些软件行业中,用于将工作分成模块并关注每个软件行业,一次关注它们中的每一个。然而,就普通人界面而言,它并不像一个人一样灵活。另一方面,使用Pomodoro技术,游戏等的简单工具在某些地方使用,但是一个简单的技术可能不够。因此,我们提出了一个简单的通用工具,将Pomodoro技术,游戏和排行榜结合起来避免或停止拖延员工。 Pomodoro定时器技术有助于将大型任务分解为会话,每个会话随后都会被休息。沃尔尔沃尔核心试图影响用户使用积分系统,“生产力得分”,并通过显示其同行,即其他用户的富有成效会话细节。接下来,离开会话中途的任务通过减少其点来惩罚用户,这些点被称为游戏。然后,排行榜是基于员工得分的要点。这为用户提供了一个激励来顶板排行榜,因此在这样做时更加富有成效。最后,我们还追踪所有生产绩效,使用户可以重新审视它们在随着时间的推移时进行的。

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