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A Subzone-Based Client-Server Technique for I/O Efficient Analysis and Visualization of Large Remote Datasets

机译:一种基于分区的Client-Server技术,可对大型远程数据集进行I / O有效分析和可视化

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The size and number of datasets analyzed by post-processing and visualization tools are growing with Moore's law. Conversely, the disk-read data transfer rate is only doubling every 36 months and is destined to be the bottleneck for traditional post-processing architectures. To eliminate this bottleneck during loading post-processing visualization and analysis, a subzone load-on-demand (SZL) visualization architecture has been developed which loads only the data needed to create the desired plot. The same I/O bottleneck also affects the transfer of datasets from remote to local storage systems. In this paper, the SZL technique is used to create a client-server architecture where only the volume subzones needed to create the plot are transferred from the remote computer. The new technique differs from traditional client-server architectures where surface-data, such as slices or isosurfaces, are extracted by the remote server and transferred to the local client. The subzone-based client-server method transfers more data initially but can re-use the transferred volume subzones for other data extractions during further exploration. The new technique was tested with slices and isosurfaces. The initial data transfer from the server was found to be 3-17 times more than equivalent plots that transfer only surfaces, but one to two orders of magnitude less than the full volume data size. Server memory usage was substantially reduced compared with traditional client-server techniques.
机译:通过后处理和可视化工具分析的数据集的大小和数量随着摩尔定律的增长而增长。相反,磁盘读取的数据传输速率每36个月仅增加一倍,并且注定会成为传统后处理体系结构的瓶颈。为了消除加载后处理可视化和分析过程中的瓶颈,已开发了分区按需加载(SZL)可视化体系结构,该体系结构仅加载创建所需绘图所需的数据。相同的I / O瓶颈还影响数据集从远程存储系统到本地存储系统的传输。在本文中,SZL技术用于创建客户端-服务器体系结构,在该体系结构中,仅从远程计算机传输创建绘图所需的体积子区域。这项新技术与传统的客户端-服务器体系结构不同,传统的客户端-服务器体系结构由远程服务器提取表面数据(例如切片或等值面)并将其传输到本地客户端。基于分区的客户端-服务器方法最初会传输更多数据,但可以在进一步探索期间将传输的卷分区用于其他数据提取。对新技术进行了切片和等值面测试。发现从服务器进行的初始数据传输是仅传输表面的等效图的3-17倍,但比整个卷数据大小小一到两个数量级。与传统的客户端-服务器技术相比,服务器的内存使用量大大减少了。

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