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Plato: Learning-based Adaptive Streaming of 360-Degree Videos

机译:柏拉图:基于学习的360度视频自适应流

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Interactive applications that come along with 360- degree (or 360) videos have brought immersive experiences to users thanks to the elevated machine computability. In fact, the provision of such high quality of experience (QoE) hinges on the persistent delivery of 360 videos, potentially consuming an excessive need of network bandwidth. To prevent the delivery of entire 360 videos from adversely affecting QoE, tile-based viewport adaptive streaming that divides 360 video chunks into tiles and conveys streams with differentiated quality levels to viewport and non-viewport areas has been regarded as a promising solution. Existing works have been devoted to the design of 1) viewport prediction (VPP) to predict users' viewport orientation due to head movements, and 2) tile bitrate selection (TBS) to determine tile-based bitrates for viewport and non-viewport areas. Despite the heuristic solutions proposed by the existing works, there is lack of knowledge of whether QoE can be enhanced by learning from historical data. In this paper, we propose the system-Plato, to leverage machine learning to tile-based viewport adaptive streaming for 360 videos. In particular, Plato applies long short term memory (LSTM) model to VPP, and uses part of non-viewport areas to help resist prediction errors. In addition, Plato uses real-world traces to train a TBS agent based on reinforcement learning to determine tile bitrates for both viewport and non-viewport areas. Our simulation results show that Plato outperforms existing schemes in various QoE metrics.
机译:360度(或360度)视频附带的交互式应用程序由于提高了的计算机可计算性而为用户带来了身临其境的体验。实际上,提供如此高的体验质量(QoE)取决于360度视频的持续交付,可能会消耗过多的网络带宽。为了防止整个360视频的交付对QoE产生不利影响,基于瓦片的视口自适应流将360视频块分割为瓦片,并将具有不同质量级别的流传输到视口和非视口区域已被认为是一种有前途的解决方案。现有工作已经致力于以下方面的设计:1)视口预测(VPP)以预测由于头部移动而导致的用户视口方向,以及2)瓦片比特率选择(TBS)以确定视口和非视口区域的基于瓦片的比特率。尽管现有工作提出了启发式解决方案,但缺乏关于是否可以通过从历史数据中学习来提高QoE的知识。在本文中,我们提出了系统Plato,以利用机器学习为360度视频提供基于图块的视口自适应流。特别是,柏拉图将长期短期记忆(LSTM)模型应用于VPP,并使用非视口区域的一部分来帮助抵抗预测错误。另外,Plato使用真实世界的跟踪来基于强化学习来训练TBS代理,以确定视口和非视口区域的图块比特率。我们的仿真结果表明,柏拉图在各种QoE指标方面均优于现有方案。

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