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AN APPROACH FOR BUILDING PRODUCT USE-CASE SCENARIOS IN DIFFERENT VIRTUAL REALITY SYSTEMS

机译:在不同的虚拟现实系统中构建产品使用案例的方法

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During the product development process, it is of great importance to consider the later life phase situations of a product. This includes the interaction of the product with its environment and the human actor(s) in its different life phases. Therefore, an early evaluation of a product and its later life phase interactions are of great value. Virtual Reality (VR) technology is seen as very important at this point, as it can help the designer to realize the later life phase situations of a product inside VR. However, the preparation of VR-scenes remains a difficult task, as it requires a great amount of time and effort. Furthermore, the current methods for the preparation of such scenes offer very limited reusability. This paper will focus on an existing method that uses Model Based Systems Engineering (MBSE) to describe the VR-scene for a CAVE-type VR-system. This method will be further extended and an improvement to the existing modeling approach will be presented to achieve a faster simulation in VR and reusability of VR-scenes. Furthermore, a detailed comparison of the conventional and the new approach will be presented. The new approach enables a faster simulation that will be validated by comparing the execution speed of both approaches under the modeling approach section. The reusability perspective of the prepared VR-scene will also be discussed. A Head Mounted Display (HMD), in comparison with CAVE type VR-systems, offers a cost reduction in the use of VR technology. This paper will also provide the idea for achieving a simulation in HMD while using the same MBSE-approach used for CAVE type VR-systems. The flow of information for simulation in HMD and the idea of implementation will be presented in detail.
机译:在产品开发过程中,考虑产品的生命周期后期情况非常重要。这包括产品与其在不同生命阶段中的环境和人类行为者之间的相互作用。因此,产品的早期评估及其后期生命周期的相互作用具有重要的价值。在这一点上,虚拟现实(VR)技术被认为非常重要,因为它可以帮助设计人员实现VR内部产品的后期生命周期状态。但是,准备VR场景仍然是一项艰巨的任务,因为它需要大量的时间和精力。此外,用于准备这种场景的当前方法提供了非常有限的可重用性。本文将重点介绍使用基于模型的系统工程(MBSE)来描述CAVE型VR系统的VR场景的现有方法。该方法将进一步扩展,并将对现有的建模方法进行改进,以实现更快的VR仿真和VR场景的可重用性。此外,将介绍传统方法和新方法的详细比较。通过比较建模方法部分下两种方法的执行速度,新方法可以实现更快的仿真速度。还将讨论准备好的VR场景的可重用性观点。与CAVE类型的VR系统相比,头戴式显示器(HMD)降低了VR技术的使用成本。本文还将提供在HMD中实现仿真的想法,同时使用与CAVE型VR系统相同的MBSE方法。将详细介绍HMD中用于仿真的信息流以及实现的思想。

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