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Development of a User-Interactive Agent Simulation System with the Blackboard Architectural Pattern

机译:具有黑板架构模式的用户交互代理仿真系统的开发

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摘要

Involving the user in a simulated world introduces a new prospective in the agent-based simulation research. We propose a method of using a game development platform in designing a multiagent system based on the Blackboard architectural pattern, which provides a practical scenario to traffic simulation by showing the interaction between the pedestrians and the vehicles. Besides generating the log on the incidents happening and letting the user observe the simulation, our system also allows the user to get involved in the simulated world as a driver of a vehicle to interact with other cars and people walking around. The issues in analyzing the requirements of agents and implementing agents in an existing platform introduce a new challenge in software design. This work is a result of our agent-based software engineering research and reports a design method of integrating an existing platform with an architectural pattern to realize agent-based simulation in hosting different types of drivers and pedestrians in a simulated city blocks.
机译:让用户参与到模拟世界中,在基于代理的模拟研究中引入了新的前景。我们提出了一种使用游戏开发平台设计基于Blackboard架构模式的多主体系统的方法,该方法通过显示行人与车辆之间的交互作用,为交通模拟提供了一种实用的方案。除了生成事件发生的日志并让用户观察模拟之外,我们的系统还允许用户以车辆驾驶员的身份参与模拟世界,与其他汽车和周围的人互动。在现有平台中分析代理的需求和实现代理的问题为软件设计提出了新的挑战。这项工作是基于代理的软件工程研究的结果,并报告了一种将现有平台与体系结构模式集成以实现基于代理的模拟的设计方法,该模拟可在模拟城市街区容纳不同类型的驾驶员和行人。

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