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Control Strategies for Off-Line Testing of Timed Systems

机译:定时系统离线测试的控制策略

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Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the tioco timed testing framework, we extend a previous game interpretation of the test-synthesis problem from the untimed to the timed setting. This extension requires a deep reworking of the models, game interpretation and test-synthesis algorithms. We exhibit strategies of a game that tries to minimize both control losses and distance to the satisfaction of a test purpose, and prove they are winning under some fairness assumptions. This entails that when turning those strategies into test cases, we get properties such as soundness and exhaustiveness of the test synthesis method.
机译:部分可观察性和可控制性是交互式系统测试用例综合中的两个众所周知的问题。我们解决了根据定时自动机规范在测试用例的综合中部分控制的问题。在tioco定时测试框架的基础上,我们将测试综合问题的先前游戏解释从非定时扩展到了定时设置。此扩展需要对模型,游戏解释和测试综合算法进行深度重做。我们展示了一种游戏策略,该策略试图最大程度地减少控制损失和达到测试目的的距离,并证明它们在某些公平性假设下是获胜的。这就意味着,当将这些策略转化为测试用例时,我们将获得诸如测试综合方法的健全性和详尽性之类的属性。

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