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Crowd Synthesis Based on Hybrid Simulation Rules for Complex Behaviour Analysis

机译:基于混合行为分析的混合仿真规则的人群综合

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The acquirement of video data for crowd anomaly detection and behavior analysis is a challenging practical issue due to the short of and deficiencies within real-life video footages. The construction of simulated crowd scenes using real actors is costly and often carrying potential safety hazards. In order to address this issue, a simulation or synthesis-based crowd video generation techniques is proposed and explored in this research through the investigation and integration of various behavioral models from physics, social science and human psychology fields. The investigation has been focusing on the separation and convergence behaviors among agents from different groups within a large crowd. This research also introduced an innovative crowd grouping model through adopting the concept of Velocity Perception based Social Force Model (VPSFM) and the Boids behavioral model. In the experiments the devised model successfully empowered a game-engine-driven crowd scene simulator that is capable of configuring and generating random crowd scenes of desired aesthesis, visual and behavioral realism. Furthermore, based on the proposed model, a defined grouping attraction force is proven effective when utilized to segment the randomly distributed and mixed crowds.
机译:由于现实录像视频视频媒体的短缺和缺陷,获取人群异常检测和行为分析的视频数据是一个充满挑战的实际问题。使用真实演员的模拟人群场景的构建是昂贵的,通常具有潜在的安全危险。为了解决这个问题,通过调查和整合物理,社会科学和人类心理学领域的各种行为模型,提出并探讨了基于模拟或基于综合的人群视频生成技术。调查一直专注于大众人群中不同群体的分离和收敛行为。本研究还通过采用基于速度感知的社会力量模型(VPSFM)和BoIDS行为模型来引入创新的人群分组模型。在实验中,设计的模型成功地赋予了一种游戏发动机驱动的人群场景模拟器,能够配置和生成所需隐形,视觉和行为现实主义的随机人群场景。此外,基于所提出的模型,当利用时被证明在随机分布和混合人群中被证明有效的分组吸引力。

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