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Improvement of a Tangible Programming Tool for the Study of the Subroutine Concept

机译:用于子程序概念研究的有形编程工具的改进

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We developed a tangible programming education tool "P-CUBE2" to aim at learning benefits of subroutine such as to create a function once and then reuse it. The target user of this tool are visual impairments and inexperienced persons who are not familiar with PC operation. We introduced the function mat, utterance function blocks and HIRAGANA (Japanese character) blocks so that user can learn subroutine concept. Users can create the function of utterance by combining and placing these blocks which on the function mat. The created function of utterance can be called on the main mat. By these operation, the user can control a robot which outputs sound as a controlled object. In this research, we introduce the system configuration of the P-CUBE2 and report the result of experiment for evaluation of the tool operability.
机译:我们开发了一种有形的编程教育工具“ P-CUBE2”,旨在学习子例程的好处,例如创建一个函数然后再使用它。该工具的目标用户是视力障碍和不熟悉PC操作的经验不足的人。我们介绍了功能垫,发声功能块和HIRAGANA(日语字符)块,以便用户可以学习子程序概念。用户可以通过将这些块组合并放置在功能垫上来创建发声功能。可以在主垫上调用创建的发声功能。通过这些操作,用户可以控制输出声音作为受控对象的机器人。在这项研究中,我们介绍了P-CUBE2的系统配置,并报告了实验结果以评估工具的可操作性。

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