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Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis

机译:游戏辅助功能指南和WCAG 2.0-差距分析

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Game accessibility is to remove unnecessary barriers for people with disabilities (PwD), within the limitation of game rules. Canvas in HTML5 and WebGL means that virtually every web browser is a game runtime environment. The problem is that web-based games can only be optimised to follow WCAG within limits of game rules and WCAG may not include what is needed for accessible games. The W3C Silver Taskforce is at the time of this writing preparing the next version of WCAG. This paper compares WCAG 2.0 and a set of current game accessibility guidelines (GAG), to answer: (1) Which similarities and differences can be found between WCAG 2.0 and GAG?; (2) How may these differences inform the W3C Silver Taskforce in the ongoing work to prepare the next version of WCAG?; and (3) How could the optimisation for accessibility in web-based games be performed? 107 GAGs were compared with WCAG 2.0, resulting in 61 survey questions plus comments and demographics, sent to experts and other users of WCAG. Semi-structured interviews were also conducted. Conclusions are that there is a clear gap but WCAG 2.1 bridges a few parts. Furthermore, the study seems relevant for the Silver Taskforce in understanding the demarcation line between apps in general and games and possibly for how extended reality applications could be made more accessible.
机译:游戏可访问性是在游戏规则的限制内消除对残疾人(PwD)不必要的障碍。 HTML5和WebGL中的Canvas意味着几乎每个Web浏览器都是游戏运行时环境。问题在于,基于网络的游戏只能在游戏规则的限制内进行优化以遵循WCAG,而WCAG可能不包括可访问游戏所需的内容。 W3C Silver工作组在撰写本文时正在准备WCAG的下一个版本。本文将WCAG 2.0和一组当前的游戏可访问性指南(GAG)进行了比较,以回答:(1)WCAG 2.0和GAG之间可以找到哪些相似之处和不同之处? (2)这些差异如何使W3C银牌工作组在正在进行的准备下一个WCAG版本的工作中获知? (3)如何在基于网络的游戏中进行可访问性的优化?将107个GAG与WCAG 2.0进行了比较,得出61个调查问题以及评论和人口统计信息,并发送给WCAG的专家和其他用户。还进行了半结构化访谈。结论是存在明显的差距,但WCAG 2.1桥接了一些部分。此外,这项研究对于Silver Taskforce而言,对于了解一般应用程序与游戏之间的分界线,以及如何使扩展现实应用程序更易于访问而言,似乎是有意义的。

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