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Repetitiveness Metric of Exemplar for Texture Synthesis

机译:纹理合成示例的重复性度量

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Texture synthesis has become a well-established area. However, researchers are mostly concerned with learning the algorithm of texture synthesis to achieve higher quality and better efficiency. We hereby propose a repetitiveness metric method to pick out an optimal texture exemplar which is used to synthesize texture. Different from conventional methods of texture analysis that emphasize on texture feature analysis for the target textures, our method focuses on repetitiveness metric of texture exemplar. To achieve a more efficient method, we firstly perform a Poisson disk sampling to extract unordered texture exemplars from the input image. Using normalized cross correlation (NCC) based on fast Fourier transformation (FFT) for each exemplar, we can get some matrices. Based on repetitiveness metric, we can assign each exemplar a score. Our method can satisfy visual requirement and accomplish high-quality work in a shorter time due to FFT. Compelling visual results and computational complexity analyses prove the validity of our work.
机译:纹理合成已成为公认的领域。然而,研究人员最关心的是学习纹理合成算法以获得更高的质量和更好的效率。我们在此提出一种重复性度量方法,以挑选出用于合成纹理的最佳纹理示例。与传统的强调目标纹理纹理特征分析的纹理分析方法不同,我们的方法着重于纹理样本的重复性度量。为了获得更有效的方法,我们首先执行泊松磁盘采样以从输入图像中提取无序纹理样本。对每个示例使用基于快速傅里叶变换(FFT)的归一化互相关(NCC),我们可以获得一些矩阵。基于重复性指标,我们可以为每个示例分配一个分数。由于FFT,我们的方法可以满足视觉要求并在更短的时间内完成高质量的工作。引人注目的视觉结果和计算复杂性分析证明了我们工作的有效性。

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