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Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction

机译:在现场运动广播期间探索使用第二屏幕设备以促进社会互动

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The rise of mobile technology has transformed the once passive activity of watching a live sports broadcast into an active experience. Nowadays, it is common practice for sports fans to communicate, interact and share information with others through social mobile applications not only after, but also during the broadcast of a live sport event. However, sometimes the discussion between fans is not contextualised and the social applications used by them lack tools to register moments that can promote social discussions. Furthermore, not all sports fans can watch an event TV broadcast, making it impossible to express a concrete opinion about it. To address this issue, we developed ReactIt, a system developed for smartphones and smartwatches, that allows users to share automatically generated videos containing specific moments of a football match along with their emotional reaction, to engage fans and promote social interaction between them. Results from user tests were very positive regarding the interaction with both devices, and users manifested great interest in using ReactIt in a real life environment.
机译:移动技术的兴起已经改变了观看现场运动的被动活动,以积极的体验。如今,运动粉丝的常见做法是通过社交移动应用程序沟通,互动和与他人共享信息,而不仅在播放现场体育赛事期间。但是,有时粉丝之间的讨论不是语境化,而他们使用的社交应用程序缺乏注册可以促进社会讨论的时刻的工具。此外,并非所有体育迷都可以观看活动电视广播,使其无法对其表达具体意见。为了解决这个问题,我们开发了一个为智能手机和Smartwatch开发的系统,允许用户分享包含足球比赛的特定时刻的自动生成的视频,以及他们的情感反应,互动并促进他们之间的社会互动。用户测试的结果对于与两种设备的交互非常积极,用户对使用在现实生活环境中的反应方面表现出极大的兴趣。

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