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A MPTCP-based RTT-aware Packet Delivery Prioritisation Algorithm in AR/VR Scenarios

机译:AR / VR场景中基于MPTCP的RTT感知数据包传递优先级排序算法

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This work proposes, describes and performs performance analysis of a Round-Trip Time (RTT)-aware packet delivery prioritisation algorithm (RDPA) for networked Augmented Reality/Nirtual Reality (ARNR) content distribution. In this approach, the proposed algorithm uses the built-in multipath delivery feature of MPTCP. RDPA tracks, identifies and redirects the priority packets through the subflow that presents best opportunities to deliver the content with the lowest latency in the next transmission interval. This subflow selection is based on a linear regression that analyses each subflow behaviour and identifies the best subflow in terms of latency. The assessment of this algorithm is performed in a Network Simulator 3-based simulation environment and indicates performance improvements varying from 8% to 36% (peak performance) when compared with the MPTCP default operation.
机译:这项工作提出,描述和执行用于网络增强现实/虚拟现实(ARNR)内容分发的往返时间(RTT)感知的数据包传递优先级排序算法(RDPA)的性能分析。在这种方法中,所提出的算法使用了MPTCP的内置多路径传递功能。 RDPA通过子流跟踪,识别和重定向优先级数据包,该子流为在下一个传输间隔中以最低延迟交付内容提供了最佳机会。该子流选择基于线性回归,该线性回归分析每个子流行为并根据延迟确定最佳子流。对这种算​​法的评估是在基于Network Simulator 3的仿真环境中进行的,与MPTCP默认操作相比,该性能指示从8%到36%(峰值性能)变化。

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